Shop & online store

The shop is where the money is made. A shop that serves customers without making them wait, and never runs out of stock, sells more and collects tips.

Shop levels10
Registersup to 4
Per customer8 s → 1 s
Online salesup to 22/min

Shop level

Tap the counter or your sellers to open the shop panel. The shop has 10 levels, costing from $2,000 up to $12,000,000:

  • Level 2: the repair desk and repair tech open.
  • Levels 3, 5 and 7: a new register (4 in total).
  • Every level also raises your staff's maximum level (from 10 to 50) and adds new decorations.

The shop's interior is renovated as it levels up: from a shabby corner shop to a neighborhood phone store, a chain store and finally a marble-floored flagship store. The private client room changes with it.

Sales staff and repair tech

The two cards at the bottom of the panel are your staff. Serving a customer takes 8 seconds at first; each level makes it about 4% faster, down to 1 second at the top. The first levels are very cheap (from $250). Sales staff level applies to every register, the repair tech's to the repair desk.

Staff don't just work faster, they earn more: each sales staff level adds 0.5% to the price of phones sold from stock (+24.5% at level 50), and each repair tech level raises the repair fee by 1 point from 50% of the phone's price (99% at level 50).

Customers, patience and tips

Customers who wait in line for about 12 seconds get angry and leave. Customers served without any wait leave a tip of up to 50% of the sale. If your warehouse is empty, customers only buy a cheap out-of-stock device ($29). Repair customers use parts from phones in stock; with an empty warehouse they leave.

More customers

  • Parking lot: 7 levels ($25,000 up to $30,000,000), each level brings 5% more customers. It starts as a gravel lot, gets paved, grows and becomes a parking garage at the last level.
  • Ad campaigns: from the ad agency building. There are 6 tiers; higher tiers last longer and bring more customers, and the top ones also raise your prices. Each tier can be held by only one player on the server at a time. Only Flyers are open at first; each agency level unlocks one more tier (level 2 $100,000, 3 $200,000, 4 $1,000,000, level 5 $4,000,000 for Special Launch). The agency building grows with the campaigns it unlocks: from a print shop to an agency with radio and TV studios.
  • Special Launch: the top tier; while it runs, a launch event with your name appears in everyone's city.

Online sales office

The office south of your shop opens for $25,000. It sells 5 phones per minute straight from the warehouse, +1 per level (18 levels, up to 22 per minute). Online sales give no tips or XP; while the game is closed they continue at 75%. The office grows every 3 levels: from a converted garage to an e-commerce hub with a drone pad on the roof; couriers arrive by bike at first, later by motorbike.

Tips

  1. Long line? Staff. Few customers? Customers. Compare "Arriving now" with your capacity in the shop panel: if fewer customers arrive than you can serve, buy parking or a campaign, not a register.
  2. Fast service pays twice. Staff speed means more sales and more tips.
  3. Never let the warehouse run empty. An empty shop only sells $29 devices and repair customers walk away.
  4. Is your factory filling the warehouse? Open the online store. It sells your surplus without waiting for customers.
  5. Campaign slot taken? Check a lower tier. A tier held by someone else opens again when it expires.
  6. Parking is a long-term investment. From mid-game on, customer flow is the bottleneck; that's when each level pays off most.

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